Hacking Reality: Q&A with Marion Kerr and David Jakubovic

Hacking Reality: Q&A with Marion Kerr and David Jakubovic

Quantum Thermodynamics of Discrete Spacetime and Quasiparticles in Emergence Theory

Quantum Thermodynamics of Discrete Spacetime and Quasiparticles in Emergence Theory

Hacking Reality

Hacking Reality

Toward the Geometry of Group Theoretic Particle Physics in the QSN

Toward the Geometry of Group Theoretic Particle Physics in the QSN

Toward the E8 code

Toward the E8 code

E8 Physics – from the Pyramids to the Present [Tony Smith]

E8 Physics – from the Pyramids to the Present [Tony Smith]

The Cabibbo Angle Links Crystals and Quasicrystals

The Cabibbo Angle Links Crystals and Quasicrystals

The Code that Animates Reality

The Code that Animates Reality

Golden Simplices, Elementary Bricks for Quasicrystals

Golden Simplices, Elementary Bricks for Quasicrystals

Category Theory

Category Theory

Generating Quasicrystals: Multi-Grid & Cut and Project Methods

Generating Quasicrystals: Multi-Grid & Cut and Project Methods

Classification of Quasicrystals by intersecting lattices and spheres

Classification of Quasicrystals by intersecting lattices and spheres

The Principle of Efficient Language

The Principle of Efficient Language

The Distribution and Empire of the Vertex Configurations in Quasicrystals

The Distribution and Empire of the Vertex Configurations in Quasicrystals

The Action Horizon Shell Model

The Action Horizon Shell Model

4D Geometry Projected to 3D

4D Geometry Projected to 3D

Approximate Quantum Error Correction in Gapless Spin Chains

Approximate Quantum Error Correction in Gapless Spin Chains

Epistemology and The Neuro-Biological Quantum Zeno Effect

Epistemology and The Neuro-Biological Quantum Zeno Effect

The Rotating Godel Universe

The Rotating Godel Universe

The Geometry of Time

The Geometry of Time

Garrett Lisi’s Elementary Particle Explorer

Garrett Lisi’s Elementary Particle Explorer

Visualizing the 600-Cell

Visualizing the 600-Cell

Constructing the 57-Group Quasiparticle

Constructing the 57-Group Quasiparticle

Exceptional Lie Groups Explained Using Non-Infinite Reflections

Exceptional Lie Groups Explained Using Non-Infinite Reflections

Why Use an 8-Dimensional Shape to Describe 3-Dimensional Reality?

Why Use an 8-Dimensional Shape to Describe 3-Dimensional Reality?

4-Dimensional Creatures Visit the Big Apple (just for fun!)

4-Dimensional Creatures Visit the Big Apple (just for fun!)

The 36 Vertex Type

The 36 Vertex Type

Raymond Aschheim

Ribbon Coding Order Tracking

Ribbon Coding Order Tracking

Fang Fang

The Shell Growth Model

The Shell Growth Model

Fang Fang

E8 Shelling by Seven-Spheres

E8 Shelling by Seven-Spheres

Projecting the E8 Lattice to 4D

Projecting the E8 Lattice to 4D

The 20-Group Twist

The 20-Group Twist

Quantum Walk on a Spin Network, and the Golden Ratio As the Fundamental Constant of Nature

Quantum Walk on a Spin Network, and the Golden Ratio As the Fundamental Constant of Nature

Raymond Aschheim, Klee Irwin

The Quasicrystalline Spin Network

The Quasicrystalline Spin Network

Fang Fang

E8 and the 4-Dimensional Quasicrystal

E8 and the 4-Dimensional Quasicrystal

Fang Fang

Encoding Geometric Frustration

Encoding Geometric Frustration

Fang Fang

E8 to Dirichlet Integers and Spin Network Code

E8 to Dirichlet Integers and Spin Network Code

Raymond Aschheim

QGR Overview

QGR Overview

Klee Irwin

Physical Dynamics on a Quasi Lattice

Physical Dynamics on a Quasi Lattice

Hamiltonian Cycle in the Quasicrystalline Spin Network

Hamiltonian Cycle in the Quasicrystalline Spin Network

A New Method For Generating Empires In Quasicrystals

A New Method For Generating Empires In Quasicrystals

Fang Fang

3D Printing the Hypothetical Substructure of Spacetime

3D Printing the Hypothetical Substructure of Spacetime

The Golden Ratio Emerges from E8

The Golden Ratio Emerges from E8

Phason Dynamics and Experiments with Cut-and-Project

Phason Dynamics and Experiments with Cut-and-Project

Klee Irwin and Fang Fang

Visualizing a Hypothetical Planck Scale Substructure of Reality

Visualizing a Hypothetical Planck Scale Substructure of Reality

Generalized Penrose Tilings

Generalized Penrose Tilings

3D Space in a 4D Quasicrystal

3D Space in a 4D Quasicrystal

What Is Reality? (MOVIE)

What Is Reality? (MOVIE)

The Code Theoretic Axiom: The Third Ontology

The Code Theoretic Axiom: The Third Ontology

Symplectic Honeycomb and the Golden Cuboctahedron

Symplectic Honeycomb and the Golden Cuboctahedron

Raymond Aschheim

The E8 to 4D Quasicrystal

The E8 to 4D Quasicrystal

Fang Fang

Geometric Frustration

Geometric Frustration

Fang Fang

Quasicrystals, Penrose Tilings and Ribbon Dynamics

Quasicrystals, Penrose Tilings and Ribbon Dynamics

Fang Fang

Lie Algebra Lecture Series

Lie Algebra Lecture Series

Carlos Perelman